GHAGLab Mods (Fallout 4): Unterschied zwischen den Versionen

Aus torgue.net
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== Factory Add On ==
== Factory Add On ==
[[Datei:FO4 Mod FactoryAddOn Vortex.webp|mini|Factory Add On - Miners Refineries and Assemblers Version 1.5 4/2020 [https://www.nexusmods.com/fallout4/mods/42731 Nexusmods]]]
[[Datei:FO4 Mod FactoryAddOn Vortex.webp|mini|Factory Add On - Miners Refineries and Assemblers Version 1.5 4/2020 [https://www.nexusmods.com/fallout4/mods/42731 Nexusmods]]]
Erweitert das „Contraptions“-DLC um Bergbau, Raffinerien und Montagebetriebe, sodass Spieler Fabriken und Produktionsstätten errichten können, die völlig autark sind.
''“Adds miners, refineries, and assemblers to the contraptions DLC allowing players to create factories and manufacturing plants that are completely self sustaining.”''
* 4 Minen für 12 Erze
* 2 Erntemaschinen für 4 Naturstoffe
* 5 Raffinerien für 16 Rohstoffe
* 1 Baumaschine für 9 Zwischenprodukte
{{br}}
=== The Exotic Miner ===
=== The Exotic Miner ===
The Exotic Miner - requires science perk 3 + scavenger perk 2
Pfad:  
produces:
{| class="wikitable"
oil
crystal
uranium ore
{|
|-
|-
|  
|
[[Datei:FO4 GHAG Lab Glas 1 Kristallförderung.webp|mini|FO4 GHAG Lab Glas 1 Kristallförderung]]
''“BLA.”''
 
Anforderungen:
# Wissenschaft Rang 3 und xxx Rang 2
# [[Datei:FO4-Icon Pip-Boy-striked.webp|15px]] ohne Siedlerzuweisung
# bla (0)
|
[[Datei:FO4 GHAG Lab Exotic Miner.webp|mini|'''The Exotic Miner''' <br />2  Kristall p.s.]]
|}
|}
=== Mineral Refinery ===
== Industrial Foundations ==
== Industrial Foundations ==
[[Datei:FO4 Mod Industrial Foundations Vortex.webp|mini|Industrial Foundations Version 1.4 8/2025 [https://www.nexusmods.com/fallout4/mods/96024 Nexusmods]]]
[[Datei:FO4 Mod Industrial Foundations Vortex.webp|mini|Industrial Foundations Version 1.4 8/2025 [https://www.nexusmods.com/fallout4/mods/96024 Nexusmods]]]
''“This mod allows you to create a variety of workstations for your settlers to produce some of the most common materials used in Fallout 4.”''
''“This mod allows you to create a variety of workstations for your settlers to produce some of the most common materials used in Fallout 4.”''
''“This mod adds a total of 14 brand new workstations to fulfill this purpose which are intended to fit within the vanilla game balance.”''
{{br}}
{{br}}
=== Glass Smelter ===
=== Glass Smelter ===
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|
|
''“Wood, sand and heat are used to produce glass for crafting. Consumes 2 Wood to make 5 Glass per day.”''
''“Wood, sand and heat are used to produce glass for crafting. Consumes 2 Wood to make 5 Glass per day.”''
{{Icon|Bild=FO4-Icon_Pip-Boy.webp|Breite=35|Rand=2|Link=}}Lokaler Anführer Rang&nbsp;1
 
Anforderungen:
# Lokaler Anführer Rang&nbsp;1
# [[Datei:FO4-Icon_Pip-Boy.webp|15px]] 1 Siedler zuweisen
# Stahl (6), Holz (8), Schraube (4), Beton (6)
|
|
* Stahl (6)
[[Datei:FO4 GHAG Lab Natick-Industrial Foundations 1.webp|mini|'''Glass Smelter''' <br />2  Holz → 5 Glas p.d.]]
* Holz (8)
* Schraube (4)
* Beton (6)
|
[[Datei:FO4 GHAG Lab Natick-Industrial Foundations 1.webp|mini|Glass Smelter <br />2  Holz → 5 Glas p.d.]]
|}
|}
=== Compost Bin ===
== Animats ==
[[Datei:FO4 Mod Animats Vortex.webp|mini|Animats Version 1.0.1-beta 8/2026 [https://www.nexusmods.com/fallout4/mods/107323 Nexusmods]]]
“''Animats 1.0.1-beta adds 74 human and 4 pet animation mats to Fallout 4’s settlement Workshop system. These mats allow settlers and pets to perform a wide range of vanilla animations, including working, relaxing, cooking, smoking, guarding, repairing equipment, cleaning, reading, exercising, and performing everyday settlement tasks. Each mat can be left unassigned for casual settlement activity or assigned to a specific settler as a permanent job. Animats automatically changes the mat’s behavior depending on its assignment state. Place animation mats around your settlements to make workshops, farms, guard areas, kitchens, bars, homes, and public spaces feel more active and lived-in!''”
{{br}}
=== Kopfzeile ===


[[Kategorie:GHAG_Lab]]
[[Kategorie:GHAG_Lab]]

Version vom 7. Oktober 2026, 16:47 Uhr

FO4 Version 1.11.240 F4SE 0.7.9 WSFW 2.6.0

GHAGLab Mods, Ende 2026

Factory Add On

Factory Add On - Miners Refineries and Assemblers Version 1.5 4/2020 Nexusmods

“Adds miners, refineries, and assemblers to the contraptions DLC allowing players to create factories and manufacturing plants that are completely self sustaining.”

  • 4 Minen für 12 Erze
  • 2 Erntemaschinen für 4 Naturstoffe
  • 5 Raffinerien für 16 Rohstoffe
  • 1 Baumaschine für 9 Zwischenprodukte


The Exotic Miner

Pfad:

“BLA.”

Anforderungen:

  1. Wissenschaft Rang 3 und xxx Rang 2
  2. FO4-Icon Pip-Boy-striked.webp ohne Siedlerzuweisung
  3. bla (0)
Datei:FO4 GHAG Lab Exotic Miner.webp
The Exotic Miner
2 Kristall p.s.

Mineral Refinery

Industrial Foundations

Industrial Foundations Version 1.4 8/2025 Nexusmods

“This mod allows you to create a variety of workstations for your settlers to produce some of the most common materials used in Fallout 4.”

“This mod adds a total of 14 brand new workstations to fulfill this purpose which are intended to fit within the vanilla game balance.”

Glass Smelter

Pfad: Werkbank > Settlement Production > Industrial Foundations > Basic Materials > Glass Smelter

“Wood, sand and heat are used to produce glass for crafting. Consumes 2 Wood to make 5 Glass per day.”

Anforderungen:

  1. Lokaler Anführer Rang 1
  2. FO4-Icon Pip-Boy.webp 1 Siedler zuweisen
  3. Stahl (6), Holz (8), Schraube (4), Beton (6)
Glass Smelter
2 Holz → 5 Glas p.d.

Compost Bin

Animats

Animats Version 1.0.1-beta 8/2026 Nexusmods

“Animats 1.0.1-beta adds 74 human and 4 pet animation mats to Fallout 4’s settlement Workshop system. These mats allow settlers and pets to perform a wide range of vanilla animations, including working, relaxing, cooking, smoking, guarding, repairing equipment, cleaning, reading, exercising, and performing everyday settlement tasks. Each mat can be left unassigned for casual settlement activity or assigned to a specific settler as a permanent job. Animats automatically changes the mat’s behavior depending on its assignment state. Place animation mats around your settlements to make workshops, farms, guard areas, kitchens, bars, homes, and public spaces feel more active and lived-in!”

Kopfzeile