GHAGLab Mods (Fallout 4): Unterschied zwischen den Versionen
GHAG (Diskussion | Beiträge) |
GHAG (Diskussion | Beiträge) |
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FO4 GHAG Lab Animats 4.webp|[[Datei:FO4-Icon Pip-Boy rot.webp|15px]][[Datei:FO4-Icon Pip-Boy.webp|15px]][[Datei:FO4-Icon Moral.webp|15px]] “Welding low” | FO4 GHAG Lab Animats 4.webp|[[Datei:FO4-Icon Pip-Boy rot.webp|15px]][[Datei:FO4-Icon Pip-Boy.webp|15px]][[Datei:FO4-Icon Moral.webp|15px]] “Welding low” | ||
FO4 GHAG Lab Animats 5.webp|[[Datei:FO4-Icon Pip-Boy rot.webp|15px]][[Datei:FO4-Icon Pip-Boy.webp|15px]][[Datei:FO4-Icon Moral.webp|15px]] “Search standing” | FO4 GHAG Lab Animats 5.webp|[[Datei:FO4-Icon Pip-Boy rot.webp|15px]][[Datei:FO4-Icon Pip-Boy.webp|15px]][[Datei:FO4-Icon Moral.webp|15px]] “Search standing” | ||
FO4 GHAG Lab Animats 6.webp|[[Datei:FO4-Icon Pip-Boy rot.webp|15px]][[Datei:FO4-Icon Pip-Boy.webp|15px]][[Datei:FO4-Icon Moral.webp|15px]] “Workbench chemistry” | |||
FO4 GHAG Lab Animats 7.webp|[[Datei:FO4-Icon Pip-Boy rot.webp|15px]][[Datei:FO4-Icon Pip-Boy.webp|15px]][[Datei:FO4-Icon Moral.webp|15px]] “Coffee drinking” | |||
FO4 GHAG Lab Animats 3.webp|“Dog ground sleeping” | FO4 GHAG Lab Animats 3.webp|“Dog ground sleeping” | ||
Version vom 8. Oktober 2026, 17:04 Uhr
FO4 Version 1.11.240 F4SE 0.7.9 WSFW 2.6.0
GHAGLab Mods, Ende 2026
Factory Add On
“Adds miners, refineries, and assemblers to the contraptions DLC allowing players to create factories and manufacturing plants that are completely self sustaining.”
- 4 Minen für 12 Erze
- 2 Erntemaschinen für 4 Naturstoffe
- 5 Raffinerien für 16 Rohstoffe
- 1 Baumaschine für 9 Zwischenprodukte
The Exotic Miner
Pfad: Energie > Produktion > Sonstiges > Exotic Miner
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“Miners for exotic Materials such as oil, crysrtal, and uranium ore.” Anforderungen: |
Mineral Refinery
Pfad: Energie > Produktion > Maschinen > Mineral Refinery
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“Refines certain raw materials into refined materials. Use a connected terminal to set what to refine.” Anforderungen: |
Industrial Foundations
“This mod allows you to create a variety of workstations for your settlers to produce some of the most common materials used in Fallout 4.”
“This mod adds a total of 14 brand new workstations to fulfill this purpose which are intended to fit within the vanilla game balance.”
Glass Smelter
Pfad: Werkbank > Settlement Production > Industrial Foundations > Basic Materials > Glass Smelter
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“Wood, sand and heat are used to produce glass for crafting. Consumes 2 Wood to make 5 Glass per day.” Anforderungen: |
Compost Bin
Pfad: Werkbank > Settlement Production > Industrial Foundations > Organic Materials > Compost Bin
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“Organic waste is decomposed to create fertilizer for crops and plant growth. Produces 3 Fertilizer per day.” Anforderungen: |
Wasteland Resources
“81 new settlement objects: brewery/distillery, dirty water, oil, refined nuclear waste. Includes 2 cooking stations (no perk required), several styles of planters, several farmland layouts, 6 hydroponic misters that tend nearby plants (pick every 24 hours), and several planters (some are Creative Clutter compatible).”
Rain Collector
Pfad: Werkbank > Wasteland Resources > Dirty Water > Rain Collector
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“Collects rain, produces 1 Dirty Water per day.” Anforderungen:
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Animats
“Animats 1.0.1-beta adds 74 human and 4 pet animation mats to Fallout 4’s settlement Workshop system. These mats allow settlers and pets to perform a wide range of vanilla animations, including working, relaxing, cooking, smoking, guarding, repairing equipment, cleaning, reading, exercising, and performing everyday settlement tasks. Each mat can be left unassigned for casual settlement activity or assigned to a specific settler as a permanent job. Animats automatically changes the mat’s behavior depending on its assignment state. Place animation mats around your settlements to make workshops, farms, guard areas, kitchens, bars, homes, and public spaces feel more active and lived-in!”
- Alle Matten kosten 1 Stoff
- Alle zugewiesenen Matten für Siedler (bis auf den Wachposten) erhähen die Moral
- Matten für Hunde und Katzen enthalten nur die Animation
Fehler
- Matten für Hunde und Katzen bleiben unsichtbar
- zugewiesene Matten für Siedler verlieren die Zuweisungskennung (grün → rot)
Siehe auch: Settler Worktime Immersion#Beschäftigung (Teppiche).