GHAGLab Mods (Fallout 4)

Aus torgue.net
Version vom 8. Oktober 2026, 17:44 Uhr von GHAG (Diskussion | Beiträge) (→‎Animats)
(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)

FO4 Version 1.11.240 F4SE 0.7.9 WSFW 2.6.0

GHAGLab Mods, Ende 2026

Factory Add On

Factory Add On - Miners Refineries and Assemblers Version 1.5 4/2020 Nexusmods

“Adds miners, refineries, and assemblers to the contraptions DLC allowing players to create factories and manufacturing plants that are completely self sustaining.”

  • 4 Minen für 12 Erze
  • 2 Erntemaschinen für 4 Naturstoffe
  • 5 Raffinerien für 16 Rohstoffe
  • 1 Baumaschine für 9 Zwischenprodukte


The Exotic Miner

Pfad: Energie > Produktion > Sonstiges > Exotic Miner

“Miners for exotic Materials such as oil, crysrtal, and uranium ore.”

Anforderungen:

  1. Wissenschaft Rang 3 und Wiederverwerter Rang 2, 20 FO4-Icon ER.png
  2. FO4-Icon Pip-Boy-striked.webp kein Siedler nötig
  3. Schaltkreise (5), Zahnrad (6), Gummi (4), Stahl (10), Aluminium (10), Säure (4), Plastik (4)
The Exotic Miner
erzeugt 1 Kristall p.s.

Mineral Refinery

Pfad: Energie > Produktion > Maschinen > Mineral Refinery

“Refines certain raw materials into refined materials. Use a connected terminal to set what to refine.”

Anforderungen:

  1. 10 FO4-Icon ER.png
  2. FO4-Icon Pip-Boy-striked.webp kein Siedler nötig
  3. Schaltkreise (5), Zahnrad (4), Gummi (2), Stahl (6), Schraube (4)
Mineral Refinery
2 Kristall → 1 Glas

Industrial Foundations

Industrial Foundations Version 1.4 8/2025 Nexusmods

“This mod allows you to create a variety of workstations for your settlers to produce some of the most common materials used in Fallout 4.”

“This mod adds a total of 14 brand new workstations to fulfill this purpose which are intended to fit within the vanilla game balance.”

Glass Smelter

Pfad: Werkbank > Settlement Production > Industrial Foundations > Basic Materials > Glass Smelter

“Wood, sand and heat are used to produce glass for crafting. Consumes 2 Wood to make 5 Glass per day.”

Anforderungen:

  1. Lokaler Anführer Rang 1
  2. FO4-Icon Pip-Boy.webp 1 Siedler zuweisen
  3. Stahl (6), Holz (8), Schraube (4), Beton (6)
Glass Smelter
2 Holz → 5 Glas p.d.

Compost Bin

Pfad: Werkbank > Settlement Production > Industrial Foundations > Organic Materials > Compost Bin

“Organic waste is decomposed to create fertilizer for crops and plant growth. Produces 3 Fertilizer per day.”

Anforderungen:

  1. FO4-Icon Pip-Boy-striked.webp kein Siedler nötig
  2. Dünger (2), Stahl (4)
Compost bin
→ 3 Dünger p.d.

Wasteland Resources

Wasteland Resources Version 9 12/2025 Nexusmods

“81 new settlement objects: brewery/distillery, dirty water, oil, refined nuclear waste. Includes 2 cooking stations (no perk required), several styles of planters, several farmland layouts, 6 hydroponic misters that tend nearby plants (pick every 24 hours), and several planters (some are Creative Clutter compatible).”

Rain Collector

Pfad: Werkbank > Wasteland Resources > Dirty Water > Rain Collector

“Collects rain, produces 1 Dirty Water per day.”

Anforderungen:

  1. Stahl (4), Stoff (2)
Rain Collector
→ 1 Dreckiges Wasser p.d.


GHAG Lab Glasherstellung

Glasherstellung im Baumenü

Eigene Mod zur Herstellung von neun verschiedenen Laborgläsern aus dem Rohstoff Glas. Siehe GHAG Lab Glasfabrik.

Mod GHAG Lab Laborflaschen


Animats

Animats Version 1.0.1-beta 8/2026 Nexusmods

“Animats 1.0.1-beta adds 74 human and 4 pet animation mats to Fallout 4’s settlement Workshop system. These mats allow settlers and pets to perform a wide range of vanilla animations, including working, relaxing, cooking, smoking, guarding, repairing equipment, cleaning, reading, exercising, and performing everyday settlement tasks. Each mat can be left unassigned for casual settlement activity or assigned to a specific settler as a permanent job. Animats automatically changes the mat’s behavior depending on its assignment state. Place animation mats around your settlements to make workshops, farms, guard areas, kitchens, bars, homes, and public spaces feel more active and lived-in!”

  • Alle Matten kosten 1 Stoff
  • Alle zugewiesenen Matten für Siedler (bis auf den Wachposten) erhähen die Moral
  • Matten für Hunde und Katzen enthalten nur die Animation

Fehler

  • Matten für Hunde und Katzen bleiben auch im Baumodus unsichtbar
  • zugewiesene Matten für Siedler verlieren die Zuweisungskennung (grün → rot)

Siehe auch: Settler Worktime Immersion#Beschäftigung (Teppiche).